Creative Technology

Games & Interactive Experiences

I build browser games, interactive installations, and immersive experiences for campaigns, events, and brand activations. As a creative technologist with a background in Flash development combined with recent Unreal Engine experience, I bring both technical depth and creative sensibility to every project.

Award-Winning Games

Royal Marines Green Ops, a project I worked on, won a BIMA award in the Games category. This recognition reflects the quality and innovation I bring to game development and interactive creative technology for agencies and brands.

Campaign Web Games

Playable experiences to support brand campaigns, product launches, and marketing initiatives. Web games are a powerful form of creative technology that drives engagement.

Previous work includes Royal Marines Green Ops, an award winner for the Games category in the BIMA awards.

Interactive Installations for Events

I build installations for trade shows, exhibitions, and experiential marketing. Think touch screens, motion sensors, and custom hardware integrations that draw crowds.

Previous work includes a kiosk-based educational installation for Carlisle Castle.

Browser-Based Games

For campaigns that need broad reach without app store distribution, I build games that run in the browser using web technologies including HTML5 Canvas, WebGL, and Three.js. Browser-based creative technology reaches audiences instantly with no friction.

HTML5 Canvas Games

2D games with sprite animation, particle effects, and smooth gameplay. Lightweight, fast-loading, and compatible across all modern browsers and devices.

WebGL & Three.js

3D games and experiences running directly in the browser. No plugins, no downloads. Product configurators, virtual showrooms, and immersive brand experiences.

Unreal Engine & Spatial Audio

For high-fidelity creative technology experiences, I use Unreal Engine including MetaSounds for procedural audio and positional sound design with spatial audio.

Unreal Engine 5

I craft real-time 3D installations, VR experiences, and visualisations built with the latest technologies and methods available in Unreal Engine 5.

MetaSounds

Using MetaSounds I design sounds that respond to gameplay and interactions. This provides effects and soundscapes that evolve rather than simply loop, and result in audio that feels alive and reactive.

Spatial Audio

I build immersive experiences using 3D positional audio — sound sources that exist in space, move with objects, and create realistic acoustic environments.

Interactive Storytelling

Beyond games, I build interactive narrative experiences for publishers, cultural institutions, and brands with stories to tell. Storytelling is where creative technology becomes truly powerful.

Non-Linear Narratives

Non-linear narratives where users choose their path through the story. Multiple perspectives, branching content, and personalised narrative journeys.

Scrollytelling

Long-form narratives that unfold as users scroll. Parallax effects, animated reveals, and interactive data visualisation woven into editorial content.

Data Stories

Complex data transformed into explorable visual narratives. Interactive charts, maps, and visualisations that let users discover insights at their own pace.

Animation & Interactivity

My background as a Flash developer informs how I approach interactive experiences — with attention to timing, easing, and always with character. As a creative technologist, I bring this sensibility to modern web technologies.

Interactive Narrative

I love to work on stories that unfold through user interaction — with branching narratives, responsive characters, and experiences that adapt to user choices.

Timeline-Based Web Animations

I sequence events with precision, and I can sequence parallel animations, staggered reveals, and synchronised transitions achieved with GSAP and AOS.

Who Is This For?

Games and interactive creative technology experiences are right for:

  • Creative agencies building campaign activations and brand experiences
  • Event producers needing interactive installations for exhibitions and trade shows
  • Publishers and cultural institutions creating interactive narratives and educational content
  • Brands wanting playable experiences that engage audiences beyond passive content

Frequently Asked Questions

I build browser-based games using HTML5 Canvas, WebGL, and Three.js for maximum reach without app store friction. For high-fidelity experiences, I use Unreal Engine 5 for Windows, Mac, VR headsets, and interactive installations. Mobile games can be built with Capacitor for iOS distribution.

Browser games for campaigns typically take 1-3 months from concept to deployment. More complex projects with custom artwork, multiple levels, or Unreal Engine builds range from 2-6 months. I can work to tight campaign deadlines when needed — discuss your timeline early and I’ll tell you what’s achievable.

Yes. I’m based in Margate, Kent, and regularly work on-site with agencies in London for sprints, workshops, and collaborative development. I can also embed in your team remotely via Slack or Teams. The working arrangement depends on what the project needs.

BIMA (British Interactive Media Association) hosts an awards event every year to recognise excellence in digital work across the UK. Royal Marine Green Ops, a project I worked on, won a BIMA award in the Games category. The award reflects the quality of development I bring to all of my creative technology projects.

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