Games & Interactive Experiences
I build browser games, interactive installations, and immersive experiences for campaigns, events, and brand activations. As a creative technologist with a background in Flash development combined with recent Unreal Engine experience, I bring both technical depth and creative sensibility to every project.
Award-Winning Games
Royal Marines Green Ops, a project I worked on, won a BIMA award in the Games category. This recognition reflects the quality and innovation I bring to game development and interactive creative technology for agencies and brands.
Campaign Web Games
Playable experiences to support brand campaigns, product launches, and marketing initiatives. Web games are a powerful form of creative technology that drives engagement.
Previous work includes Royal Marines Green Ops, an award winner for the Games category in the BIMA awards.
Interactive Installations for Events
I build installations for trade shows, exhibitions, and experiential marketing. Think touch screens, motion sensors, and custom hardware integrations that draw crowds.
Previous work includes a kiosk-based educational installation for Carlisle Castle.
Browser-Based Games
For campaigns that need broad reach without app store distribution, I build games that run in the browser using web technologies including HTML5 Canvas, WebGL, and Three.js. Browser-based creative technology reaches audiences instantly with no friction.
Unreal Engine & Spatial Audio
For high-fidelity creative technology experiences, I use Unreal Engine including MetaSounds for procedural audio and positional sound design with spatial audio.
Interactive Storytelling
Beyond games, I build interactive narrative experiences for publishers, cultural institutions, and brands with stories to tell. Storytelling is where creative technology becomes truly powerful.
Animation & Interactivity
My background as a Flash developer informs how I approach interactive experiences — with attention to timing, easing, and always with character. As a creative technologist, I bring this sensibility to modern web technologies.
Who Is This For?
Games and interactive creative technology experiences are right for:
- Creative agencies building campaign activations and brand experiences
- Event producers needing interactive installations for exhibitions and trade shows
- Publishers and cultural institutions creating interactive narratives and educational content
- Brands wanting playable experiences that engage audiences beyond passive content
Frequently Asked Questions
I build browser-based games using HTML5 Canvas, WebGL, and Three.js for maximum reach without app store friction. For high-fidelity experiences, I use Unreal Engine 5 for Windows, Mac, VR headsets, and interactive installations. Mobile games can be built with Capacitor for iOS distribution.
Browser games for campaigns typically take 1-3 months from concept to deployment. More complex projects with custom artwork, multiple levels, or Unreal Engine builds range from 2-6 months. I can work to tight campaign deadlines when needed — discuss your timeline early and I’ll tell you what’s achievable.
Yes. I’m based in Margate, Kent, and regularly work on-site with agencies in London for sprints, workshops, and collaborative development. I can also embed in your team remotely via Slack or Teams. The working arrangement depends on what the project needs.
BIMA (British Interactive Media Association) hosts an awards event every year to recognise excellence in digital work across the UK. Royal Marine Green Ops, a project I worked on, won a BIMA award in the Games category. The award reflects the quality of development I bring to all of my creative technology projects.